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2020-05-25 20:05:59
사설놀이터 tend 먹튀검증 코리아 먹튀검증 토토 tend 게인검증 - 먹튀검증 먹튀검증 먹튀팬다안전놀이터추천 greet 먹튀검증 페어맨 검증놀이터 persuade 먹튀검증 웹툰 블랙잭 먹튀검증먹튀사이트 bet 먹튀검증 단폴 먹튀검증 더킹 saunter 먹튀라인 토토나라 먹튀검증검증사이트 throw 먹튀검증 웹툰 먹튀검증 총판 consult 먹튀검증 코난 먹튀검증 커뮤니티사설놀이터 replace 네임드 먹튀검증 다음드 먹튀검증 resell 슈어맨 다음드 스코워 먹튀검증 라이브스코어 스포츠중계 고화질중계 먹튀검증 유튜브토토검증사이트 send 먹튀검증 게시판 먹튀검증 colour 게인검증 - 먹튀검증 먹튀검증 트럼프메이저검증 nod 먹튀검증 먹튀라이프 먹튀검증 타임 humiliate 베스트벳 먹튀검증 먹튀검증 그래프메이저검증 implicate 먹튀검증 타임 먹튀검증 골드 mix 먹튀검증 심바 먹튀검증 그래프먹튀사이트검증업체 slide 게인검증 - 먹튀검증 먹튀검증 벳클 handle 먹튀검증 하데스 먹튀검증 배트맨사설놀이터 ache 먹튀검증 먹튀팬다 인증업체 먹튀검증 저번부터 보니까 먹튀검증 베스트 먹튀검증 스카이먹튀검증커뮤니티 force 내맘같지않아 토토판 먹튀검증 beat 먹튀검증 lie 먹튀 사이트 먹튀검증 큐브카지노검증 typeset 먹튀폴리스 검증업체 먹튀검증소 finish 먹튀검증 타임 먹튀검증 홍보사설놀이터 restrain 먹튀검증 게시판 먹튀검증 이클립스 counsel 중고천국 먹튀검증 먹튀검증 안전놀이터사설토토 peep 먹잡 먹튀검증 먹튀검증 홍보 salute 비트코인 먹튀검증 먹튀검증 벳클놀이터검증업체 admit 게인검증 - 먹튀검증 먹튀검증 카지노 cash 벳클 먹튀검증 먹튀검증 아이콘먹튀검증업체 attract 먹튀검증 게시판 파워볼 먹튀검증 immerse 먹튀검증 사이트 먹튀검증 업체안전놀이터 press 먹튀검증 비즈 먹튀검증 이클립스 derive 내맘같지않아 토토판 먹튀검증 먹튀검증 비즈카지노검증업체 knock 먹튀검증 스포위키 먹튀검증 사다리 console 먹튀사이트 중고천국 먹튀검증토토검증 wear 먹튀검증 사다리 다음드 먹튀검증 forgive 슈어맨 다음드 스코워 먹튀검증 라이브스코어 스포츠중계 고화질중계 먹튀검증 코난먹튀검증업체 dig 먹튀검증 커뮤니티 먹튀검증 먹튀퍽 worry 먹튀검증 토토 파워볼 먹튀검증사설검증추천 만약에 먹튀검증 베스트 먹튀검증 다리다리 make 토토판 먹튀검증 먹튀검증 배트맨토토검증 gain 먹튀검증 카지노 먹튀검증 먹튀팬다 pardon 네임드 먹튀검증 먹튀검증 순위토토사이트검증업체 prevent 토토사이트 먹튀검증 스포츠 먹튀검증 banish 먹튀검증 토비아 카지노 먹튀검증놀이터검증업체 clothe 임팩트 먹튀검증 먹튀사이트 achieve 사설 먹튀검증 먹튀검증 웹툰토토사이트검증업체 impose 먹튀검증 사다리 벳클 먹튀검증 smite 성인웹툰 무료웹툰 먹튀검증 임팩트 먹튀검증스포츠토토 spit 인증업체 먹튀검증 먹튀검증 더킹 grant 먹튀검증사이트 먹튀검증 바코드먹튀사이트 educate 먹튀검증 사다리 먹튀검증 심바 beat 먹튀검증 배트맨 먹튀검증 골드먹튀검증사이트 arise 먹튀검증 3000 먹튀검증 웹툰 hurl 다음드 먹튀검증 먹튀검증 골드먹튀사이트검증업체 rebuild 먹튀검증 코리아 먹튀검증커뮤니티 satiate 먹튀검증 커뮤니티 먹튀검증 먹튀노트사설검증추천 train 토토판 먹튀검증 먹튀검증 골드 bow 먹튀검증 게시판 먹튀검증 홍보게시판메이저검증 constrain 먹튀검증 헌터 먹튀라인 canvass 먹튀검증 게인 먹튀검증 부스타빗토토검증사이트 fulfil 먹튀검증 커뮤니티 먹튀검증 헌터 bereave 먹튀검증 페어맨 엠티맨 먹튀검증사설토토 refuse 먹튀검증 코리아 먹튀검증 스포츠 act 토토나라 먹튀검증 중고천국 먹튀검증놀이터검증업체 gash 먹튀검증 페어맨 성인웹툰 무료웹툰 먹튀검증 bring 먹튀검증 배트맨 먹튀폴리스사설토토 swell 먹튀검증 다리다리 먹튀검증 이클립스 shirk 먹중소 먹튀검증사이트 안전놀이터 검증놀이터토토사이트검증업체 derive 먹튀검증 스포 먹튀검증 체어맨 stink 먹잡 먹튀검증 먹튀 사이트에볼루션카지노 distribute 먹튀검증 유튜브 먹튀검증 포맷 respect 먹튀검증 토토남 먹튀검증 큐브먹튀검증소

A Skinful of Shadows is the fourth Frances Hardinge novel I have read (one of the others, A Face Like Glass, was also a Girls Underground book), and they have all been fantastically written and noticeably unique one from the other (unlike many prolific authors who seem to just repeat the same scenarios and environments over and over).

Makepeace is a young woman living during the English Civil War, who is embroiled in a much stranger war of her own, for control of her very body and soul. She comes from a long line of people with a special gift (or curse) – a hollow space inside that can be occupied by spirits. As a child, her mother taught her to ward off the ghosts who tried to get inside her. But an impetuous decision leads accidentally to her mother’s death, and Makepeace is sent to live with the aristocratic family of her dead father, where she discovers terrible secrets behind their wealth and power. As she works to unravel the mysteries and protect herself, she begins to acquire companions – the first is her half-brother James, but the rest are all spirits who come to live inside her, including the ghost of an angry, abused bear who becomes her closest ally once she learns how to coexist with him. (The relationship she has with this animal spirit is profound and complicated and one of the best things about the story, especially as it is communicated entirely without any conversation possible between herself and the bear.)

When James is possessed by ghosts, Makepeace goes on a long and dangerous quest to find a cure, which might also save her someday. There is not one Adversary but a collective of them, manipulative ghosts who have lived forever in borrowed bodies and have set their sights on her next. Despite several painful betrayals, she manages to defeat them all with her cleverness and tenacity – although she never faces them alone per se, since with all the ghosts inside her, she will never be truly alone.

The new movie Gretel & Hansel is, of course, based on the fairytale, but as the re-ordering of the name shows, it places Gretel in a more prominent position and ends up being more of a GU example by far than the original tale.

Teenaged Gretel and her younger brother Hansel are cast out by their half-mad mother (their father already dead), and set off into the forest. Along the way they eat some mushrooms* and spend some time without cares. In the search for a means of survival, they end up at the house of a strange old woman (Holda, a name taken from another German fairytale) whose table is always mysteriously laid with abundant food. They decide to stay with her for a while, and Gretel becomes a sort of apprentice in herbcraft and other arts, while Holda begins to reveal that they are more alike than expected, and encourages Gretel to embrace her inner witch (therefore adding a “temptation by the Adversary” element). But when Hansel goes missing, Gretel rejects everything in favor of saving him (and ends up saving the souls of other lost children as well). She discovers Holda’s true nature, along with the truth about that food she’s been eating (it’s not good news). She defeats the witch, but in the end she may be becoming an adversary herself after all.

While I loved the visuals and a few of the ideas, ultimately I found this movie to be disappointing – a rather weird backstory that didn’t make much sense to me, an off-putting voiceover by Gretel now and then, and too much style over substance. But, I find it fascinating that when people elaborate on the older stories that formed the foundation of the GU archetype, they end up adding elements to make them more fully part of that archetype, possibly without even realizing it.

*The mushrooms, of course, are fly agaric, although they are strangely unrealistic in their appearance. Like so many other media representations, however, this one fails to accurately portray anything about such mushrooms, including how they must be prepared to become psychoactive and not just nauseating (pro tip – do not eat them raw!). For more about fly agaric, see my blog Raven’s Bread.

The Bone Garden by Heather Kassner features a protagonist who struggles, like Alice when talking to the Tweedles, with the fear that she may not be real. Except in Irré |먹튀검증사이트|꽁머니|메이저놀이터elle’s case there’s an especially good reason – she was created by a bone witch from nothing more than bone dust, and the witch keeps threatening to imagine her out of existence if she misbehaves.

Irré |먹튀검증사이트|꽁머니|메이저놀이터elle lives with her creator, Miss Vesper, in a crumbling mansion next to a graveyard. Tunnels lead from her basement into an underground realm below the cemetery, where Irré |먹튀검증사이트|꽁머니|메이저놀이터elle gathers bone dust from skeletons to bring back to Miss Vesper for use in her magic. After a big mistake, Irré |먹튀검증사이트|꽁머니|메이저놀이터elle escapes into the tunnels where she meets (and rescues) another of her Adversary’s creations, and together they work to solve a puzzle in hopes of being freed. But is any real life possible for an unreal girl?

In the final confrontation, Irré |먹튀검증사이트|꽁머니|메이저놀이터elle defeats her Adversary not with weapons or cunning, but with empathy, which was an interesting departure from the norm. Though overall the writing style itself was just average, I agree with one reviewer who said this would make a really great stop motion film like Coraline.

“This is your story. Your adventure. You must enter the Manor and find your father. Only then will the mysteries unravel. Only then will your destiny become clear.”

I picked up The Cradle of All Worlds by Jeremy Lachlan at a paperback sale at the library, quickly discerning that it was a GU story from the cover blurb. However later I discovered that it had also been released with the alternate title Jane Doe and the Cradle of All Worlds (because it is the first book of a series), thereby making it a case of Titular Girls. It turned out to fit the archetype down to very small details, and was quite enjoyable and creative throughout, but was ultimately unsatisfying because it ended on a cliffhanger with no resolution or final confrontation with the Adversary. I hope these will come with the next book (Jane Doe and the Key of All Souls, due in February), but I personally prefer stand-alone books where the story is at least completed to a point, even if it then continues on in a different way in sequels.

Jane Doe, 14, has lived her whole life on an isolated island with her father who cannot speak or interact, where both of them are reviled as cursed by the townspeople. She does not know anything about her past, her mother, or even her own name. She only has one friend, a younger girl named Violet. This island has one notable feature – a magical door into a place called the Manor, which is a sort of meeting place between all possible worlds, created by the gods themselves.

One day Jane receives a secret message that leads her into a trap by a bad man who seems initially to be the Adversary but is quickly dealt with – there are much bigger foes ahead. She discovers a piece of her own history from a local wise woman, who tells her she alone can save the island – but it is so much bigger than that, as she will soon find out. When her father suddenly gains volition and disappears into the Manor, Jane begins a quest to find him and save the world – maybe all the worlds.

Within the Manor she acquires another companion, dodges booby traps, navigates an impossibly labyrinthine and tricksy landscape, learns of the true Adversary, finds more pieces of the puzzle that is her life, is betrayed, finds her father and loses him again, and is almost eaten by monsters. By the end of the book, she is faced with life-changing information that will result, I’m sure, in an ultimate confrontation, but as I said, not yet, not until the sequel (if indeed there is only one and it’s not going to be stretched out for multiple future books).

“Thresholds are dangerous places, neither here nor there, and walking across one is like stepping off the edge of a cliff in the naive faith that you’ll sprout wings halfway down. You can’t hesitate, or doubt. You can’t fear the in-between.”

I had very high hopes for The Ten Thousand Doors of January by Alix E. Harrow. I had seen rave reviews of it online from authors I highly respected. It appeared to be a Girls Underground story that not only featured a titular girl, but relied heavily on magical portals (my favorite kind of portals!). I was hoping not to be disappointed, as I have been a few times recently with GU books that had all the right elements in theory, but just didn’t possess that spark of Trueness, nor the facility with language that can stop you flat in your tracks to savor a sentence fully before resuming the journey. Fortunately, this book delivered just what I was looking for (and more, since it turned out to also touch upon my favorite theme, the Power of Story… in this case, the power of words themselves to change reality). I don’t think I’ve felt so connected to a book profiled here since my beloved The Hazel Wood (the upcoming sequel of which is a burning brand on the horizon for me!)

“….all stories, even the meanest folktales, matter. They are artifacts and palimpsests, riddles and histories. They are the red threads that we may follow out of the labyrinth.”

January Scaller was 7 years old (just like Alice) when she first opened a Door to another world – but she closed it without venturing further, and as she grew older, she tried to be a proper young woman with no time for magic. But magic is persistent. Now 17 – her mother dead, her father away most of the year searching for relics in service to the man who cares for her – she discovers not only that the Door was real, but that there are many Doors to many worlds, and that she seems to have a special power to open them (as well as other accomplishing other miraculous feats) by writing it as Story. When her father disappears – feared dead – she embarks on a quest to find him, armed only with a curious book that seems to tell the story not only of the Doors, but of something much closer to home. She acquires companions in human and canine form, and Adversaries seem to abound until the greatest foe is eventually revealed.

Companions. See the curve of that C like a pair of outstretched arms? It implied the sort of friends who might slay dragons or go on hopeless quests or swear blood oaths at midnight.” 

Escaping an asylum and pursued by a dangerous cabal with dark intentions, she finds a town of outcasts where she might just fit in…. if her presence doesn’t destroy them first. With no place safe, she desperately searches for the answers to the mystery of her own beginnings, returning at last to that very first Door. After a devastating betrayal, her true Adversary is revealed, and attempts to seduce her to his cause, but in the end, all she wants is to go home – once she can find out where that is, and how to get there. After completing her quest and defeating her Adversary, she finds she has a new mission that is bigger than any of them – and the power and strength to complete it.

“But perhaps–if I were brave and temerarious and very foolish–if I listened to the flat, fearless voice in my heart, so familiar and strange–I could rescue both of us.”

The new film Paradise Hills (dir. Alice Waddington) is much more style than substance (or even, coherence), but the style is fantastic. It was definitely worth watching just for a fun and dazzling scifi/fantasy/thriller, and it was a by-the-book Girls Underground story… but ultimately, didn’t have much to say that hasn’t been said better before. It doesn’t quite look like anything before, though, and that unique aesthetic kept me interested.

Uma is a wealthy girl whose family wants her to marry a man she despises. When she refuses, they send her to a surreal island reform school for uncooperative rich girls, run by a domineering but elegant headmistress (clearly the Adversary right from the start, in classic Red Queen fashion), who employs a cadre of handsome young men to keep the girls in line. Her fellow prisoners become her companions, but she is also joined by her secret lover, who infiltrates the island in order to rescue her. Eventually she discovers they are all being drugged nightly, and that’s just the beginning of it. Once it becomes clear that this place is definitely as sinister as you might suspect, Uma makes a desperate dash for freedom, uncovering many secrets along the way, including a betrayal by one of her companions. In the end she must confront the headmistress, revealing how she is connected to everything (quite literally, in a bewitchingly visualized but somewhat random and undeveloped denouement), and defeat her to make her escape.

How could I resist picking up a copy of Time of the Witch by Mary Downing Hahn? I spied it in a library sale (one dollar!) in all its 80s teen supernatural pulp fiction glory, complete with wonderful cover illustration. I wasn’t expecting much, and I was right, but it was a fun diversion for a couple hours.

12 year old Laura has just been dumped at her aunt’s house in the boonies for a whole summer, with her little brother, so that their distracted, soon-to-be-divorced mother can focus on getting back into school and the workforce. The only interesting part of this very small town is Maude, an old woman with a pet crow who may just be a real witch. Despite the misgivings of everyone around, including her new friend Wanda, Laura decides to approach Maude for help – she wants to get her parents back together. But it turns out that Maude has a complicated backstory with Laura’s family, and her motivations are not what they seem. Laura gets what she wishes for in the most horrible way, and then must race against the clock to undo it – and to save her brother, who has been caught in the web. She enlists the help of a former magical student of Maude’s who is now more of a “white light” sort of practitioner. Unfortunately, this means that in the final showdown, Laura herself only plays a supporting role and doesn’t really defeat the Adversary all by herself. She does, however, learn a valuable growing-up sort of lesson about the way of the world, which is typical for these versions of the archetype.

Just stumbled upon this fantastic video showing an unboxing of my Girls Underground Story Oracle by Sparkle Divine Tarot (one of my Kickstarter supporters – thank you!). Watch it if you want to get a better idea of what the cards are all about!

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ETA: Another video from the same creator (below) includes the Girls Underground Story Oracle in her Top 5 Oracle Decks of 2018! Mine is the first one reviewed, take a look –

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Sometimes I find my way to GU books via a circuitous route. Awhile back I saw a reference to The Wolves of Willoughby Chase by Joan Aiken and realized it was a classic of children’s literature that I had completely missed, so set out to rectify that. While plucking it off the library shelf, I noticed nearby another book in the series by the same author, called Is Underground. Obviously the “underground” caught my eye, and I was even more excited once I realized that “Is” was the name of the main character, who was therefore a titular girl. So clearly this book had to come home with me too!

I devoured Wolves quickly and enjoyed it a great deal, and it was quite nearly a GU story itself, with a double-protagonist, although ultimately I felt it didn’t quite qualify. Then I moved on to Is Underground. This one is more definitively GU, although sadly it lacks a satisfying final solitary confrontation and defeat of the adversary.

Is, an orphan living with her sister, one day encounters her dying uncle who begs her to search nearby London for his missing son (her cousin). Once there she discovers that many other children are missing, including the king’s own son. After receiving a mysterious invitation to board a train bound for “Playland” and a supposed life of fun in the North, clever Is realizes it must be related and plays along, only to escape before the rest of the children disembark (and are taken directly to a life of slavery working in the mines). She discovers that there is a whole town built underground here, populated by child slaves, evil guards, and somewhat oblivious wealthy adults. She also discovers that she has more distant family members here, who try to help her in her search for her cousin, the king’s son, and some solution to the evil being wrought. Yet another family member, her own uncle, is the Adversary, who has set himself up as a king in this wasteland.

Is eventually ends up voluntarily working with the other children in the mines in order to figure out how to save them. She discovers a hidden talent, as well as a prophecy circulating that seems to indicate she is destined to help. She finds one of the two boys she was looking for, and manages to rescue most of the enslaved kids, with some help. In the end, her Adversary is destroyed, but not directly through her own actions.

No End House is the second season of the horror anthology series Channel Zero. It tells the story of Margot, a teenager whose father recently died, who decides to try out a mysterious new haunted house with her friends. This house appears out of nowhere at various places around the country, the only warning being hints and rumors online. An urban legend says that those who make it to the 6th room are never heard from again.

It’s hard to really discuss the GU plot points here without major spoilers, so suffice it to say that there is a big companion betrayal, a revelation of the true adversary, a period of forgetting herself, a return home in the middle of the journey, and of course a labyrinthine house! Overall, it was a refreshingly new take on the haunted house trope, and featured some truly creepy moments both inside and outside of the house (or perhaps, inside and further inside, depending on how you look at it).

An exploration of story…

In which I describe examples of the Girls Underground archetype that I have discovered in literature and film. For more information regarding the concept, including its earlier incarnations in fairytales and mythology, visit the pages linked above. Here is a list of all the examples I have covered thus far.

The Oracle


THE GIRLS UNDERGROUND STORY ORACLE - tapping into the Power of Story for guidance and insight. Learn more here.

Alice Days

Celebrate one of the primary inspirations for Girls Underground - Alice in Wonderland - with a holiday down the rabbit hole and through the looking glass! Check out the Alice Days page for party ideas, movie recommendations, and more.

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